//-----------------------------------------------------------------------------
// Bend2D - Physics Engine
// Roberto Bender <beto.bender@gmail.com>
// Description: 
// Date: 15/03/2010
//-----------------------------------------------------------------------------
#ifndef COLLISION_H
#define COLLISION_H

#include "collidable.h"
namespace bend2d
{
    class Collision : public Collidable 
    {
    public:
        virtual void CollideMovingPointWithStaticLine(Collidable* movingPoint, Collidable* staticLine);
        virtual void CollideMovingPointWithMovingPoint(Collidable* movingPointA, Collidable* movingPointB);
        virtual ~Collision() {}
    private:
    };
}

#endif
